The actors in general do a pretty good job, but on the whole the 36-chapter story does not reach Braking Point's level of quality.GRID Legends* delivers thrilling wheel-to-wheel motorsport and edge of your seat action around the globe. It's hard to feel anything for such a character. In F1 2021 we played as a driver who had clear character traits and personality. Unfortunately, I have a bit of a hard time feeling particularly involved in the story. But problems arise from time to time and the story is okay. Seneca is a team with big problems and that changes of course when Driver 22, as he is called, comes into the picture. From being a nobody who gets a contract with Seneca Racing just days before the premiere because their second driver chose to quit. It all starts with a big crash where my character is involved and then time is winded back to show everything that led to this. Instead of computer-generated characters, they have chosen to invest in real actors in what is laid out as a type of documentary with the same dramatic feel as the very popular Netflix show "Drive To Survive". They did a very good job with the story mode "Braking Point" in F1 2021 and have tried to use their magic wand here as well. ![]() And that's probably where the developers have put 90% of all their collected effort, the story mode. ![]() Two races in a row in the story mode were in Moscow and the courses were totally different from each other. In addition, the different versions of the city tracks are different enough that it should not just feel like I am running a shorter version of the same track. "I've walked that street!", "Oxford Street, now I want to shop at Primark" and "Look, Golden Gate Bridge!" is certainly something that people will think. If you have been to any of these cities, you will immediately recognise yourself. Places like London, Moscow, Paris and Chicago are all very nicely done. It is the city tracks that impress me the most. We are offered 22 different ones where all have many different variants (over 130). Where Codemasters should receive great praise is for how they have designed the various tracks. The rain is pretty, the snow on the side of the road looks great, but it's that little extra thing that is missing. It's sad when the different weather (sun, cloudy, rain, storm or snow) actually looks very good. Driving in the snow also does not cause wheel marks, with feels like a racing game from 2003. There is snow on the side of the road, but it never snows more than a few small flakes that slowly float to the ground. And I was quite disappointed with what it's like to drive in the snow. ![]() Driving in pools of water makes no difference - at all. If you are placed right behind another car in drizzle, you will not see any extra water on the windshield if you choose to drive from the cockpit camera view. At the same time Codemasters has failed with such a thing as the way water splashes on the cars when you drive in the rain. These are the little things that make me happy. The audience does not feel as static as it can in some games, but there are spectators who hang over the barrier to cheer on the drivers. They have managed to get the spectators on the side of the track really well made. There's another thing I do not really understand and that is how Codemasters has succeeded so well with small details and at the same time failed with important others.
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